Desire: to go back, wipe them out and overcome her nightmares
Later, to save the girl
- Command decision absurd: not enough men
Marines act like gang, green lieutenant, losing, weapons, sending men inside cocoon area, not enough support, not checking ship after returning
- Horror: enter enclosed space with ghostly past and monster
- Action genre added: war squad on a mission, professional fighters, many opponents, constant attack, clear goal, someone to fight for
- 1st Feminist Action film - tricks for success:
- heroine takes stand, uses force, risks own life
- use machines to overcome lack of physical ability
- enclosed space allows heroine not to be great athlete
- other women in action roles, not trying to be adults so feminism is not an issue
Opponent: mixed - bug, jaws, machine
Plan: complicated, but not very well thought out
Battle: series of them, with two big ones in succession - limited to a contest of power
Self-Revelation: perhaps that she has overcome her psychological paralysis
- Weaknesses:
- no transcendence: no flip of monster and hero
- monster doesn't represent a larger sense of human
- action is not a battle between two positives
- However: feminist action film quite an accomplishment